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 Sectors of Fire

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warbrand85

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PostSubject: Sectors of Fire   Mon Aug 11, 2014 10:37 am

First of all, I'd like to thank you for coming, and I'd like to congratulate you in advance for reading all I am about to post.

Sectors of Fire. What are they, and why do we need them? A firing sector, or zone, is a roughly forty five degree angle in your individual field of vision. It extends from you, and reaches as far as your weapon does. Targets within your sector of fire become your responsibility to engage.

This does not make them "your" kill, however. Sectors of fire can overlap, and often do. This is not someone butting in on "your turf", do not think of it as such. Rather, by keeping an imaginary "firing sector" spreading from your ally, based on their current position, you can get an idea as to whether or not that ally has a clear shot at an enemy.

Imagine the beam of a flashlight. It spreads outward at an angle, too. If any of that flashlight beam would splash light on the enemy, then that ally is able to hit that target.

In a perfect world, all targets are in the open all the time. Sadly, not all is right in the world... and enemies have cover. Cover breaks up the "light beam", and can reduce possible angles in which you or an ally might have a clear shot. In some cases, it may conceal the target completely from view, resulting in no shot at all.

The four "F's" of combat are

Find

Fix

Flank

and Finish


Finding targets is easy in Blacklight. It's more or less close quarters combat, and we all have HRV! Awesome! "Find" involves locating a target that is capable of being engaged, not simply finding any old thing. Targets that are isolated are dead targets.

Fixing the target is where you pin them in place. Taking cover might protect you from bullets, but it also in most cases limits your possible angles of return fire. Remember, cover your potentially pinned allies!



In this example, we have "soldiers" behind small stationary cover. The angles demonstrated here are the possible firing angles that the soldiers have available without having to step out of cover in order to take a shot. In order to acquire new, and possibly more useful angles, they must "leave" cover. The advantage you have over a target in this position is that there are only two possible places for them to attack from... the left, or the right of their cover. You can hold your aim on either side of cover (it's a 50-50 shot, and even if you're wrong, you don't have to shift your aim very far) and wait for them. I find many players are impatient, myself included. Sitting and hiding in cover wastes time they could be using to have a super-high K/D.

Flanking involves simply moving around to the side of their now fixed position, keeping your aim focused on the edge of the cover as you circle around. One could also have an ally circling the opposite way, firing past their side of the targets cover, creating a field of fire that the target is less likely to want to step through, leaving them only one recourse... stepping out on YOUR side of cover.

That is where the Finish comes in, the target has limited mobility (he can't move INTO the cover, so one direction is down... moving forward or backward doesn't move him out of the line of fire, and he can't stay where he is, so... he will make a lateral movement away from the source of cover) and very few options. Likely he is facing multiple targets at once, and unless he is EXTREMELY quick, he is likely going down.

Sectors of fire are also limited by doorways. Standing even a few feet inside of a door (shooting outwards) narrows your firing sector. Hallways of course can limit this further, as there is less room to shift and try and get a new angle. Shooting DOWN a hallway, though, forget sectors, it's just a straight shot with no means of shifting. For this reason, a heavily armored shield man in the front of the hallway can be helpful against incoming small arms fire... just be careful of explosives.
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GreekFire



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PostSubject: Re: Sectors of Fire   Mon Aug 11, 2014 10:47 am

I download the game a while back but all i got was Script Errors so i uninstalled it.
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warbrand85

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PostSubject: Re: Sectors of Fire   Mon Aug 11, 2014 11:13 am

GreekFire wrote:
I download the game a while back but all i got was Script Errors so i uninstalled it.

Might be time to give it another look?

This isn't the first I've heard of ppl having issues... but Arc has taken over, and the game is downloaded through them, now.
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ashDuDe1

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PostSubject: Re: Sectors of Fire   Mon Aug 11, 2014 12:48 pm

I have the game but when i login with my username and apssword it says incorrect i even signed up for the website..:/
Even received confirmation mail..but ..
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GreekFire



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PostSubject: Re: Sectors of Fire   Mon Aug 11, 2014 1:27 pm

Download on Steam or a different way?
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Grover

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PostSubject: Re: Sectors of Fire   Mon Aug 11, 2014 1:45 pm

its a Steam game tho
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warbrand85

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PostSubject: Re: Sectors of Fire   Mon Aug 11, 2014 3:24 pm

Grover wrote:
its a Steam game tho

Oh, you kids and your Steam... *hypnotic trance voice* There is nothing else... only Steaaaammmm...

It's available through Arc.

http://www.arcgames.com/en/games/blacklight-retribution/news
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ashDuDe1

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PostSubject: Re: Sectors of Fire   Tue Aug 12, 2014 1:45 am

i got through steam..but even tho i signed up for ARC it says Incorrect
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warbrand85

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PostSubject: Re: Sectors of Fire   Tue Aug 12, 2014 4:19 am

ashDuDe1 wrote:
i got through steam..but even tho i signed up for ARC it says Incorrect


Actually, come to think of it, I had similar issues when I returned to BLR after a period of absence. I thought maybe I had just forgot my username. So I had them send it to my email, and I only ever use a handful of different passwords for games, so I knew I had it right. I was ready to write the whole game off, because I've had difficulties returning to several MMOs lately (it's like once you're out, they don't want you back). Then I found out you can use your registered email as your username. Give that a shot, use the same email that they emailed your username/info to, and see if it'll let you in.
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Hider

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PostSubject: Re: Sectors of Fire   Thu Aug 14, 2014 4:37 am

Nice topic Warbrand. The info about 'Sectors of Fire' and 'Four F's ' was really informative ..  cheers 
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TheTechPunk

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PostSubject: Re: Sectors of Fire   Thu Aug 14, 2014 8:31 am

Very interesting thoughts on the subject, will keep in mind
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